The Adventure Game

1980

Seasons & Episodes

  • 4
  • 3
  • 2
  • 1

EP1 Sheelagh Gilby, Ian McNaught-Davis, Roy Cane Jan 07, 1986

EP2 Barbara Lott, Johnny Ball, Liz Hobbs Jan 14, 1986

EP3 Fiona Kennedy, Ian McCaskill, David Sanderman Jan 21, 1986

EP4 Ruth Madoc, Prof Heinz Wolff, Deborah Leigh Hall Feb 04, 1986

EP5 Joanna Munro, George Layton, Val Prince Feb 11, 1986

EP6 Heather Couper, Keith Chegwin, Adam Gilby Feb 18, 1986

8.6| 0h30m| en
Synopsis

The Adventure Game was a game show, aimed at children but with an adult following, which was originally broadcast on UK television channels BBC1 and BBC2 between 24 May 1980 and 18 February 1986. The story in each show was that the two celebrity contestants and a member of the public had travelled by space ship to the planet Arg. Their overall task varied with each series. For example, the team might be charged with finding a crystal needed to power their ship to return to Earth. The programme is often considered to have been a forerunner of The Crystal Maze. The programme came about because Patrick Dowling had an interest in Dungeons and Dragons and wanted to televise a show that would capture the mood. The programme shares a similar sci-fi feel to the work of Douglas Adams. Patrick asked Douglas Adams to write the show but Douglas had already agreed to write a TV series of his own radio show The Hitchhiker's Guide to the Galaxy. The first two series were written and produced by Dowling and directed by Ian Oliver. The final two series were written and produced by Ian Oliver after Dowling had retired from the BBC.

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Reviews

2hotFeature one of my absolute favorites!
Casey Duggan It’s sentimental, ridiculously long and only occasionally funny
Cassandra Story: It's very simple but honestly that is fine.
Logan By the time the dramatic fireworks start popping off, each one feels earned.
sungria A very clever and funny programme, this was aimed at children but much enjoyed by adults (especially this one). I hated to miss an episode. It was a great brain workout, with that great feeling of satisfaction when you got the answers right! I also always enjoyed the Vortex, when they stepped on the wrong square at the end of the game and were evaporated just before they reached their goal... I especially appreciated the use of anagrams of "dragon" for everything - character names, currency - the lot! Even now, whenever I see a word that looks similar to an anagram of dragon, I'm transported back to The Adventure Game. With its logic problems, so much better than any of the more recent "puzzle" type games seen on TV, and the guests who appeared had intelligence. So sad to see that some of the episodes are lost, but couldn't we have the rest on a DVD, please, BBC?
film_andy BBC 2. The 80's.The Drogna Game... The Vortex... Chegwin... This is what classic TV is about: Minor celebrities of the era grovelling to a potted plant which just so happens to be royalty. Genius.Can't really remember what exactly it was all about, or if indeed there was a point to it all - I just have incredibly fond memories of this show, mainly due to how daft and baffling it all was.I seem to recall Moira Stewert being in there somewhere, Noel Edmonds, Fern Britton, Cheggers... probably Richard Stilgoe or the likes of...They certainly don't make 'em like THIS anymore...
kirk-78 The adventure game was one of my favourite programmes as a child. Set somewhere in the galaxy, the contestants had to solve problems to earn credits (known as drogma or something like that). The game had these plants that the contestants interacted with and at the end they had to navigate from one side of the vortex to the other side. I wish they would bring it back but the BBC had a habit of doing away with good programmes and replacing them with crap (eg the chess programme "The master game" and "The adventure game").I don't know what it is, but TV programs back in the early to mid 80's were so much more interesting and stimulating than what we have today.
Jools-10 For years I could never remember the name of the show but I always could remember what happened. This was like a very early Crystal Maze where you had to work problems/puzzles out in order to win the crystals. At the end before you were allowed to leave you had to walk along a space type maze and avoid a white beam of electricity to get home.